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#Hive defender ticon windows#
Windows Defender) in order to make them stop working.
#Hive defender ticon software#
Another victim was also Altus Group, where hackers stole business info and files from the software provider that was later made public on HiveLeaks. Hive ransomware is a data encryption malware that has recently come to the public’s attention through its attacks targeting the Memorial Health System where employees had to use paper charts to go on working as their computers got encrypted. Dynamic proc gen (cave-ins, humans dropping bombs, etc.Following the cyberattacks that involved the Hive ransomware, the FBI (Federal Bureau of Investigation) has revealed some technical data and IoC (Indicators of Compromise) related to this topic.Contrast settings, customizable keybindings, windowed mode, separation of music and sound effects, and other personalization settings.Complete localization of the tutorial and other non-localized portions of the game.Pathfinding v2, including better wall avoidance (multiple edge cases need resolving).Testing out different game speeds, and tab+pause (Real time with pause command) functionality.Challenge mode with at least 12 ultra difficult single player scenarios.Endless game modes with online and local high scores.Iteration of A/V feedback (new sound effects, audio balance, etc.).In the upcoming updates, you can expect work on one or some of the following long term goals. The curve is much more appropriate now, and most playtesters can beat difficulty 2 within 30 minutes or an hour of picking up the game, which demonstrates a deep understanding of mechanics and controls.
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A difficulty 0 has been added for brand new players, and a lot of the status effecting hive elements were removed at lower difficulties.
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#Hive defender ticon update#
This also means an update to the difficulty curve. I'm also gearing up for a public demo for steam next fest, which means there's been a focus on bug fixing, ease on onboarding and quality of life. Typical features in this category include a tooltip which tells players who try to select difficulty 5 in the single player menu that this difficulty is really balanced around multiplayer, or simply to the change the main screen text from "multiplayer" to "private multiplayer" so people don't think random people can join their lobby. Loading screen hints have been added, and tooltips have been extended. I also decided it was necessary to force new players to at least boot the tutorial up before playing the game - since up to 80% of people skipped it, and that's a bad idea for this game. If you were one of those people, THANK YOU!Ī lot of clarification was added to the game, including a glossary. I was lucky enough to have some people record their game and talk over it for up to an hour at a time, which provided invaluable feedback. There were almost 80 different checkboxes in this category which were fixed thanks to extensive playtesting. Typical problems in this category include a bug which occurred when you had a bomb which should explode on the same frame your alien dies, improper disconnect handling from the multiplayer menu, etc. Progress continues.Ī huge number of smaller issues, especially some edge case bugs were addressed. The game's visual acuity, and the ability to focus on the correct information is improving regularly, and this is not the end state. The contrast has been heightened, and your active swarm now flashes white when selected. Sizing issues between different hive elements have been changed, and the particle effect generation has been updated. I also added a brightness setting, and reduced the size of noninteracting decorative plants, which have also been dulled out. I updated procedural generation of maps to add a lot of visual distinction between different game maps.
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